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China's E-sports professional wages and similar white-collar workers

- occupation player income

Wages and ordinary white-collar similar

It is understood that the country's online games to play about 60 million people, of which there are about playing E-sports about 10 million, they are more than the division and occupation of the two. Amateur players are usually office workers, only in the Internet cafes to participate in small competitions, competing for thousands of dollars in bonuses, such as Li Xiaofeng and his teammates so by playing games to support their professional players rarely. "We do not have specific statistics, up to a few hundred people, which can achieve such income is rare Li Xiaofeng." Sun Xiaoye, director general of the general office of the State Sports General Administration, said.

According to Li Xiaofeng revealed that he and his teammates wages in Shanghai and an ordinary white-collar almost, but he did not tell reporters specific figures. "If the results are good, there are a lot of prizes." Li Xiaofeng's teammate Suho won a number of domestic competitions in 2004, the total pre tax bonus of about 10 million yuan. This year Li Xiaofeng won several consecutive international championship, the total tax bonus of about three to four million yuan. WE.IGE team leader Pei Le estimated that they are already the highest in the country's E-sports professional players. "But our income is not stable, and we don't know how many years to go." Li Xiaofeng said.

- competitive level in China

In the middle of the world

As with traditional sports, between E-sports athletes, spectators and investors also exist in a circular chain: sports level -- to attract more viewers -- investors return -- increase investment, improve the level of sports. Compared with the developed countries, such as Korea, Europe and the United States, there is still a gap in the level of competitive sports.

The most important thing is to enhance the level of competition, only with the world's top level of competition, in order to attract the majority of the audience and investors. Like football, the Premier League football level is the world's top, so the British football industry will naturally be higher than the level of football developed countries." Sun Xiaoye said, at present, China's E-sports level in the world can only be regarded as medium."

- Future Outlook

Relevant departments need to correctly guide

Sun Xiaoye said that China's E-sports started soon, in terms of policy support, network facilities and other aspects of the game environment inevitably exist some deficiencies. For example: at present our country is not allowed to broadcast television media E-sports competitions; the need to improve domestic North and South network speed; high level referees and coaches are lack of the rules of the game, also need to slowly adjust.

During the interview, Sun Xiaoye stressed: electronic games and the general sense of the online game is completely different. Online games as long as simply put time and money, you can enhance the level in the virtual community, so it is easy to indulge. But E-sports is a confrontation between people, players in addition to the hard work of practice, but also need to improve the sense of competition through a lot of thinking, to achieve the perfect fit between the hand and brain."

E-sports players are very young, 25 years old even if it is an old player. They are usually only four or five years old." Sun Xiaoye told reporters, the provisions of the country under the age of 18 young people are not allowed to enter the Internet bar, with the corresponding, young people under the age of 18 are not allowed to participate in E-sports professional league. Want to let the electronic sports and traditional sports training youth team, to achieve sustainable development, but also need the relevant departments to carry out the correct guidance."

- related background

In order to better promote the development of electronic sports, in October 31, 2003, the State Sports General Administration officially set up electronic sports as China's ninety-ninth sports. 2004, approved by the State Sports General Administration, the Chinese National Sports Association hosted the first national electronic games (CEG), which is currently the most authoritative national sports electronic sports league. This year, CEG set up a club in each division, officially became a professional league.

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